
Hi, I'm Meeval!
This is where I experiment with small games, playful systems, and interactive learning ideas.
Most of what you will find here started as a weird thought, a design question, or a mechanic I wanted to test. Sometimes it becomes a playable prototype. Sometimes it becomes something bigger. I enjoy building focused experiences that are easy to understand but satisfying to interact with. Instead of huge complex games, I like tight mechanics that explore one idea really well.
Most of my projects start with systems thinking before any code is written.
Design → Build → Break → Improve → Repeat
I am helping explore gameplay ideas and systems for Charity Quest, a project looking at how game inspired mechanics can encourage volunteering.
The goal is to help tackle volunteer deserts by designing systems that make participation easier and more engaging.